Games continue to evolve and push the boundaries of entertainment as we know it.
The bar to deliver world-class games continues to rise, driven by advantages in
better hardware and software capabilities. Along with optimizing game
development engines, developing infrastructure and workflows for efficient
remote and hybrid development, brings new opportunities and engineering
challenges that all studios are facing today. Solving these challenges is
critical to enabling efficient hybrid teams as well as external globally
distributed development partners who help scale during peak phases of
development. At The Coalition Studio, through our work on the acclaimed Gears of
War franchise, we are tackling these problems head-on by leading engine
innovation, developing technical showcase technologies, and delivering
world-class workflows, tools and features that are adopted across the wider Xbox
Game Studios organization.
As a Senior Generalist Engineer at The Coalition, you will be a highly valued
member of a world class Engine and Game Development team. You should have
proficient C++ skills, Unreal Engine experience, be comfortable with Perforce,
and have a passion for problem solving. You are a generalist knowledgeable in
areas such as Rendering, Systems, Audio, Gameplay and Animation. You will be
working in our Xbox Games Technology Group (XGTG) helping generalize tools and
workflows ready to be adopted by other game teams across the company.