Senior Advanced Technical Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Technical Artist at Certain Affinity, you’ll get the chance to see some of the custom 3D tools and pipelines behind the world’s biggest IP’s and contribute to our own proprietary technology. This role reports to the Technical Art Director. It requires an energetic individual to take a hands-on approach to our pipeline management and look for development for our studio art team.
If you’ve done some compelling tools and technical work, are eager to make an impact, able to wear multiple hats, and are open to new challenges, we’d like to hear from you.
Responsibilities
Develop custom workflows using scripts and coded tools solutions for the art team
Maintain the integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements
Troubleshoot key pipeline issues and solve core problems in cooperation with the development team
Support the technical art needs of our client-facing project requirements and partner expectations
Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance
Collaborate with a diverse team to promote innovation and refine the visual quality of our games
Requirements
6+ years game industry experience, 4+ specifically in a technical artist role
Experience developing pipelines, including Substance Designer, Substance Painter, or Houdini
Shipped 1+ AAA title as a Technical Artist
Tech-fluency in at least one development language, such as Python, MEL, C#, or C++
Expert-level familiarity with at least one or more industry-level DCC applications. (Maya, Max, Blender, Modo)
Perf, Material and UE tooling knowledge
Experience working in multiple 3D game engines
Experience working on a wide range of tech art projects, in terms of art tools, graphics engines, and game hardware
Expert-level familiarity with developing tools for environment art creation and workflow
Able to present (internally and externally) a clear vision of how work addresses problems and requirements
Excellent communication, documentation, and organizational skills
Portfolio showing off your work
A desire to work in a diverse and inclusive environment
Extra Credit
Broad interest in real-time rendering technologies and art asset creation tools
Shipped at least one project as a Senior Technical Artist with Unreal Engine
Able to create/own multiple shaders and material pipelines for a AAA project
Experience in managing real-time rendering, run-time analytics, and optimization
Able to advise on, research, and explore a variety of graphics systems and middleware packages
Able to envision creative ways to leverage ideas and technologies, and integrate the big picture through multiple mediums
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