The Lead Software Engineer leads a team of engineers to write and maintain the tools necessary to support real-time, virtual production, and stage workflows. The ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement. Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule. The Lead Software Engineer sets the tone for quality and commitment and elevates team members through code reviews and daily engagement and course correction.
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Key Responsibilities
Take ownership of specific pipeline initiatives from conception to delivery
Collaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projects
Work with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risks
Make tough decisions about features that do and don’t fall within the scope of the project, and communicate these decisions clearly to stakeholders
Break down work into components and work within an Agile framework to ensure timely delivery to production
Ensure that projects align with organizational goals, industry best practices, and scalability requirements
Enforce engineering best practices to ensure consistent and high quality code, via code review and mentorship
Qualifications
Minimum twelve (12) years Python software development experience
Minimum two (2) years in lead role
Self-directed, proactive, detailed, organized and solution-oriented personality
Strong written/verbal communication and presentation skills
Ability to design intuitive and well structured APIs using OOP
Experience with Unreal Engine for VP, previz, and final frame rendering
Understanding of stage technologies, including OLAT, LED walls, motion capture, and camera tracking
Experience developing tools for VFX, animation, or real-time production environments
Understanding of volume capture workflows, including meshing and gaussian splatting pipelines
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$120,000 - $210,000 a year
This salary range is specific to applicants applying to our position in Vancouver, BC, Canada. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.
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About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.
Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.
Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.
Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We will only consider applicants based in British Columbia, or those willing to relocate.