Company DescriptionJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life. Company Name: UbisoftJob DescriptionTech Art / Tools Programmer’s MandateRequirements:Unity knowledgeRelease experience of finished projects from beginning to end Tools for Game and Level Design:Help continue the design of level editing tools (walls, props, level placement)Responsible of bridging level editing toolsWork with main programmers to enhance and support themMaintain and support team members that use level editing toolsTroubleshoot, tweak and balance created outcomes when neededTools for Asset Pipeline:Responsible of automated Props and Models Processing pipelineFrom source to gameTag clean up of source meshesAttempt automatic cleanupLeave them tagged for manual cleanup to be done by artistsGenerating destruction dataSupport on Destruction Generation Tools development and maintenancePart of the processing pipeline aboveMaintaining and validating (likely with tools and scripts) proper assets setupHelp detect erroneous content that might not be working in-game
Support on VFX Tools and Integration:VFX Shader Graph supportVFX tools for VFX artistsBatch coloringSetup of templatesTools that would help start an effect with the proper hierarchy and required componentsIntegration support on dynamic and gameplay sensitive effectsEntry points, triggers and feedbacks help
Support on Gameplay:Support of operator abilitiesCreation of editor tooling:‘Everyday’ workflows for managing gym scene ‘situation and setups’ for testing gameplay casesGame ‘gym states’ editorHelps test gameplay situations from a defined starting point
Tools for Artists:Support on Ground Level / ‘Mega-Texture’ techBridge between programmers and artistsTroubleshoot pain points in content creation by said tools
Rendering Tech Knowledge:Support on rendering assets integrationNot necessarily low level knowledgeHelp team members integrate, tweak and balance parameters exposed by rendering features implemented over time QualificationsPython (for build tools and optionally Unity Editor python driven tools)Graphics and RenderingHLSL knowledgeHoudini (if the tech programmer finds it useful for our project)