Huawei Canada has an immediate 12-month contract opening for a Senior Engineer -
Rendering (Android).
About the team:
The Software-Hardware System Optimization Lab continuously improves the power
efficiency and performance of smartphone products through software-hardware
systems optimization and architecture innovation. We keep tracking the trends of
cutting-edge technologies, building the competitive strength of mobile AI,
graphics, multimedia, and software architecture for mobile phone products.
About the job:
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Contribute to and drive the development of core rendering systems and
graphics features across various computing architectures (CPU, GPU, and NPU).
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Assist in maintaining and iterating on the Android rendering architecture
within Unreal Engine, ensuring high performance and maintainability.
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Be responsible for performance optimization efforts, including profiling,
identifying, and solving performance bottlenecks on mobile hardware.
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Support technical design and prototyping efforts, helping to explore and
implement cutting-edge AI-driven rendering techniques.
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Help foster a culture of quality and growth by participating in code reviews
and sharing technical knowledge with other team members.
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Collaborate closely with other disciplines such as artists and designers to
achieve project goals and ensure the highest quality visual standards.
The target annual compensation (based on 2080 hours per year) ranges from
$78,000 to $168,000 depending on education, experience and demonstrated
expertise.
About the ideal candidate:
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5+ years of professional software engineering experience with a focus on
real-time graphics and rendering systems.
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Strong proficiency in modern C++ and a solid understanding of data-oriented
design principles and software architecture for high-performance systems.
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Deep, hands-on expertise with modern graphics APIs (Vulkan is an asset;
OpenGL and Metal are also valuable).
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In-depth understanding of Unreal Engine's rendering pipeline (RHI, rendering
passes, and the material system).
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Proven experience shipping at least one product or title, with demonstrable
contributions to the rendering engine or graphics performance.
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Familiarity with low-level performance profiling and optimization on mobile
hardware using tools such as Unreal Insights, Android GPU Inspector (AGI),
RenderDoc, or platform-specific profilers.
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Bachelor's or Master's degree in Computer Science or a related field, or
equivalent professional experience.
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These requirements are an asset:
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Experience with GPU-driven rendering pipelines or compute shaders for
graphics tasks.
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Familiarity with machine learning concepts and their application in
rendering.
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Experience writing and optimizing shaders in SPIR-V.