Responsibilities
Design and develop UI assets and screens that support Frontend menus, In-game HUD, and Gameplay features.
Work closely with the UX Lead, UI Art Lead, and Creative Lead to ensure all usability and experiential goals are achieved while yielding a visual design that’s harmonious with the game’s overall style
Work with the Engineering team to export and integrate engine-ready assets and ensure the artistic vision is maintained, while remaining performant.
Participate in critiques and revise work based on feedback from team members and product stakeholders
Work within the game engine to create animations and UI effects that help accentuate features and usability.
Requirements
A deep passion for games
Made contributions to the UI of at least one shipped game
A keen eye for aesthetics and graphic design
Good analog & digital drawing skills with an ability to render in a variety of styles
Good visual communication skills and the ability to deliver and receive constructive criticism
Intermediate-to-Expert proficiency with Photoshop, Illustrator, and After-Effects
Able to Demonstrate an understanding of modern accessibility norms, when creating assets; across console, PC, and handheld platforms
Ability to create animated motion-comps and develop interactive prototypes of your designs
Demonstrate player-empathy when designing interfaces for games that may not be the type of game you would normally play
Manage time and priorities across time zones in an efficient manner
Extra Credit
Great interpersonal skills and a willingness to teach and share knowledge
Skilled at developing logos, branding, and identity guidelines
Experience with version (5.4 and up) of Unreal’s UMG framework and Blue Print coding.
Experience with version (5.4 and up) of Unreal’s material Lab functions and implementation for UI materials and assets.
Experience with asset compression and optimization best practices for cross platform development.
Experience with 3D tools and advance material creation
Proficiency with Figma, Miro, or similar enterprise-level UX tool