Job Description What you'll do
- Collaborate with level designers and the art director to discuss and understand game intentions and vision;
- Perform artistic research (find written descriptions and visual references);
- Set up placeholders and submit modelling and texturing requests to artists;
- Find balance between artistic aspects and technical constraints;
- Integrate and build assets into the game engine to set and dress a polished scene;
- Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).
Qualifications What you bring
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Experience in modelling, texturing, lighting, and image processing in a game pipeline
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Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
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Understanding of art fundamentals: lighting, composition, colour theory, etc.
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Curiosity, flexibility, and resourcefulness
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Creativity and a keen eye for detail
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Your CV, highlighting your education, experience, and skills
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A portfolio of your best 3D work! Attach images or send us a link to your personal website or online portfolio.
Additional Information About us
Ubisoft