Huawei Canada has an immediate 12-month contract opening for an Intern
Researcher.
About the team:
The Software-Hardware System Optimization Lab continuously improves the power
efficiency and performance of smartphone products through software-hardware
systems optimization and architecture innovation. We keep tracking the trends of
cutting-edge technologies, building the competitive strength of mobile AI,
graphics, multimedia, and software architecture for mobile phone products.
About the job:
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Research in the newest graphics and rendering algorithms and trends like 3DGS
and Neural Rendering.
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Deep insight into the developments and trends of rendering technologies,
shaders, and recent research in the field.
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Consider algorithm and pipeline optimizations for mobile platform and
chipsets.
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Build prototype and profile for the various graphics topics across different
devices and platforms like PC and mobile phone.
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Closely work with internal R&D divisions.
The target annual compensation (based on 2080 hours per year) ranges from
$78,000 to $168,000 depending on education, experience and demonstrated
expertise.
About the ideal candidate:
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Work or research experience in CG/CV field, experiences working with of
real-time rendering and features is an asset.
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Knowledge of neural rendering or 3DGS related fields.
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Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
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Familiarity with the graphics pipeline and various graphics topics such as
ray tracing, PBR/BRDF, global illumination, etc.
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Experience with existing game engines such as UE, Unity or others is an
asset.
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Excellent communication and documentation skills.
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Masters or higher degree in Computer Science, Electronics Engineering or
related field.