Games continue to evolve and push the boundaries of entertainment as we know it.
The bar to deliver world-class games continues to rise, driven by advantages in
better hardware and software capabilities. Along with optimizing game
development engines, developing infrastructure and workflows for efficient
remote and hybrid development, brings new opportunities and engineering
challenges that all studios are facing today. Solving these challenges is
critical to enabling efficient hybrid teams as well as external globally
distributed development partners who help scale during peak phases of
development.
At The Coalition Studio, through our work on the acclaimed Gears of War
franchise, we are tackling these problems head-on by leading engine innovation,
developing technical showcase technologies, and delivering world-class
workflows, tools and features that are adopted across the wider Xbox Game
Studios organization.
The Senior Character Technical Artist is responsible for supporting a content
creation pipeline balancing ease of use, visual quality, and optimal performance
with a focus on characters, rigging and animation. In this role you will work
directly with our Engine team in both developing and maintaining these systems
but also help push and grow their adoption across Xbox Studios.