Job Description
As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You’ll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.
What you’ll do
Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
Research and collect visual references to develop a consistent and high‑quality texture language
Apply physically based rendering (PBR) workflows to create realistic materials
Partner closely with level artists to identify environment texture needs
Create textures from scratch, reference images, or scans, and organize them in a texture library
Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
Balance artistic quality with performance budgets and technical constraints
Document processes, share tips, and capture best practices for easy reference
Iterate and optimize textures based on feedback from cross‑disciplinary teams
Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills
Qualifications
What you bring to the team
Skill in basic modeling and the ability to create texture breakdowns for asset sets
Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
Strong art fundamentals, including lighting, composition, proportion, and color theory
Solid understanding of PBR workflows and game production constraints
Passion for materials, textures, and immersive worldbuilding
Good sense of scale and ability to maintain visual consistency across environments
Knowledge of the game environment creation process
Strong communication and presentation abilities
Effective time‑management skills and openness to feedback
Basic shader skills, including work with layered material systems
What to send our way
Your CV highlighting relevant skills and experiences
A portfolio showcasing texture work, material creation, and related projects
Additional Information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.