Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor.
What you’ll do
Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles
Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity
Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics
Standardize, document, and communicate fight design specifics with the team; maintain updated references
Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas
Work closely with the Game Design Director to align fight design with the overall creative vision
Partner with programmers and technical designers to develop tools that support combat system implementation
Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience
Qualifications
What you bring to the team
Minimum 5 years of experience in game design
Proven ability to create, iterate, and balance complex interactive systems
Deep understanding of combat design principles, player psychology, and competitive game flow
Strong collaboration skills across multidisciplinary teams
Active listening and openness to feedback to refine designs
Clear and confident communication skills, both written and spoken
Ability to adapt quickly and solve design challenges in a live game environment
Knowledge of industry-standard design tools and prototyping methods
What to send our way
Your CV highlighting relevant skills and experiences
A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)
Additional Information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.