Company DescriptionUbisoft’s teams are made up of 20,000 people spread across more than 30 countries around the world, united by a shared mission: to enrich players’ lives through unique and memorable gaming experiences. Their energy and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is essential to creating worlds where everyone can thrive and express themselves.Working at Ubi MTL means being part of a workplace that sparks creativity and fosters connection. We offer a collaborative environment focused on career growth, learning opportunities, and well-being (our generous benefits speak for themselves!).If you're excited about taking on thrilling challenges, leveraging cutting-edge technologies, and shaping the future of entertainment, join us to create the unknown.Job DescriptionTech Art / Tools Programmer’s MandateRequirements:Unity knowledgeRelease experience of finished projects from beginning to end Tools for Game and Level Design:Help continue the design of level editing tools (walls, props, level placement)Responsible of bridging level editing toolsWork with main programmers to enhance and support themMaintain and support team members that use level editing toolsTroubleshoot, tweak and balance created outcomes when neededTools for Asset Pipeline:Responsible of automated Props and Models Processing pipelineFrom source to gameTag clean up of source meshesAttempt automatic cleanupLeave them tagged for manual cleanup to be done by artistsGenerating destruction dataSupport on Destruction Generation Tools development and maintenancePart of the processing pipeline aboveMaintaining and validating (likely with tools and scripts) proper assets setupHelp detect erroneous content that might not be working in-game
Support on VFX Tools and Integration:VFX Shader Graph supportVFX tools for VFX artistsBatch coloringSetup of templatesTools that would help start an effect with the proper hierarchy and required componentsIntegration support on dynamic and gameplay sensitive effectsEntry points, triggers and feedbacks help
Support on Gameplay:Support of operator abilitiesCreation of editor tooling:‘Everyday’ workflows for managing gym scene ‘situation and setups’ for testing gameplay casesGame ‘gym states’ editorHelps test gameplay situations from a defined starting point
Tools for Artists:Support on Ground Level / ‘Mega-Texture’ techBridge between programmers and artistsTroubleshoot pain points in content creation by said tools
Rendering Tech Knowledge:Support on rendering assets integrationNot necessarily low level knowledgeHelp team members integrate, tweak and balance parameters exposed by rendering features implemented over time QualificationsPython (for build tools and optionally Unity Editor python driven tools)Graphics and RenderingHLSL knowledgeHoudini (if the tech programmer finds it useful for our project)